Welcome to XRShots, a 2-minute brief on Extended Reality affairs. We bring you simplified updates on what’s happening in the world of Metaverse.
The term XR was first coined in the 1960s when Charles Wyckoff filed a patent for his silver-halide XR film, intended for photographing extremely bright light events. Today, XR is understood as an Extended Reality. Simply put, XR encompasses technologies that enhance our real-world experience using digital graphics.
XR is not an independent technology in itself, but a combination of many different technologies. To further explain XR, let us first try to understand the terms Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR). AR, VR, and MR are basically jargons used as part of the blanket term XR.
Although, all of these shares overlapping technological features, each of these has a different purpose and underlying characteristics.
AR is something that enhances your physical world experience with the help of computer-generated graphics, giving a modified experience to your senses.
A common example is the Pokemon GO game and Snapchat filters.